1.29.2013
5.29.2012
La Lettre - short movie
We've been working on it for almost 8 months now, production really started 3 months ago and we have some 3d stuff to show now.
Please have a look at our production blog!
Update: we released a first trailer :)
3.18.2011
Killzone 3
2.07.2011
I was testing different workflows to get a decent depth of field with realistic chromatic abberation. The idea was to figure out what was the best between double/normal sized renders, aliased/anti-aliased zdepth and beauty passes, frischluft/zblur/variblur, etc...
I recommand this free macro for Fusion: DepthDefocus
The test was made with only 1 pass for the beauty, which explain some artifacts in the DOF. Splitting the render into different layers for foreground and background objects is obviously the best solution to get rid of those.
2.03.2011
Miscellaneous works
I was really busy at the end of last year, working on Killzone 3. But I really never stopped working in my spare time.
I worked with Kuru on the graphic identity of Kenagard, the company of a friend. We also helped them with their website.
I also started modeling a high-poly AK-47. Not that I really like weapons, but I have in mind to use it for a CG image.
For the moment I'm working on a short movie project, creating 3d environments, and compositing actors that have been shot in front of a green screen inside those backgrounds.
6.09.2010
Coffee Cup
Update:
Added a spoon while testing Spraytrace for Menal Ray.
4.09.2010
New pictures
1.27.2010
Working on a new project.
I'm working on several projects during my spare time. One of them should be released during next month (at least I hope so!). Here is a picture from this upcoming short movie.Rendering with mental ray, with the help of deex shaders.
Compositing in Nuke, a fast color correction in Lightroom (I just love its tools).
Update: This small project is postponed because of changes in my career :)
6.03.2009
Terminator Salvation - Spider
The sewer environment is from Simon Besombes, the robot is from Mattias Magito. The water has been added in Maya.
If you are working for the Halcyon Company, and consider that I shouldn't use this picture in my portfolio, please contact me.
5.03.2009
Kumacy - One Piece
1.07.2009
Terminator Salvation - Video Game
11.26.2008
Hotel Deluxe
A small environment optimized for video game. Done in 35-40 hours using maya, photoshop, and fusion.
9.16.2008
Bionic Commando
7.23.2008
Still alone?
6.07.2008
Grinner !
Everyone say "Bravo!" :)
3.21.2008
Alone in the Dark - 2007/2008
Since the game isn't released yet, I can't post another screenshots or trailers that the ones that have been given to the press for the moment.
3.20.2008
Low Poly Environment
A little building I began for the lessons I gave to ArtFX School, on video games environment modeling and texturing. The aim was to teach how to create normal maps, and how to optimize memory in video game, creating small tiling textures, then adding dirt maps on different UV set, or using patches and decals.
1.12.2008
Turkey Tourism - 2006
I modeled some objects that came out of water, like the hittite sun and the column. I also did compositing, removing wires and shooting crew using tracking and camera mapping technics.
It starts at 40s.
Thuraya - 2006
Element Background - 2007
Element - Fire Character - 2007
Element - Earth Character - 2007
2006 - Spitfires
Sensoriel - 2006
A 3d video (realized in a very short time ^^) for a design project, by Jérome Jacquet. Thank you Loïc for the help.
Photography
PS: Please install the Color Management Add-on for Firefox, to remove the crappy default ICC profile and see the pictures with the good colors.
2004 - 2005 - Old 3d works
1.11.2008
Resume
April 2010 - today: Guerrilla Games, Amsterdam (Netherlands).
Killzone 3 - Lighting Artist.
January 2009 - March 2010: Ubisoft, Montpellier (France).
Unannounced project - Visual Effects / Environment Artist.Ghost Recon Future Soldier - Environment Artist.
Rabbids Go Home - Senior 3d Artist (Environments - Lighting - Props)
June 2008 - December 2008: Grin, Stockholm (Sweden).
Bionic Commando - Capcom - Additionnal Visual Effects Artist.
Terminator Salvation, the game - Warner - Visual Effects / Lighting Artist.
April 2007 - March 2008 : Eden Games, Lyon (France).
Alone in the Dark - 3d artist (Environments - Props - Weapons - Facial Rigging) / Technical Lighting Artist.
2006 : Forêt-Bleue, Paris (France) -3d Artist - Tracking - Compositing.
3 TV Commercials for L'Oréal China.
1 TV Commercial for Turkish Tourism.
2 TV Commercials for Thuraya (United Arab Emirates).
The Last Voyage of the Demeter (Patrick Tatopoulos' project) - CGI concept.
1 Patrice Garcia's project.
2006 : Lille, Aire Métropolitaine. 3D Visual Effects.
2006 : Restaurant Sensoriel. Directing Full 3D Video for a Design Project - 3D/Compositing.
2006 : International Short Movie Festival. 3d Visual Effects on a school Short Movie "L'Atelier".
2005 : Communication Service of the Argenteuil City Hall (France) - Photographer / Graphist.
SKILLS
3D Modeling : Autodesk Maya, Pixologic ZBrush, Autodesk Mudbox.
3D VFX : Autodesk Maya, NextLimit Realflow.
2D CG - Texturing : Adobe Photoshop, Autodesk Mudbox.
Lighting - Rendering : Autodesk Maya, Mental Ray, Vray for Maya.
Compositing - Tracking : Eyeon Fusion, The Foundry Nuke, PFTrack.
French: native speaker. English: fluent. German: notions.
EDUCATION
2004 - 2007 : Graduate from ArtFx, 3d Animation and Visual Effects School in Montpellier, France.
2004 : High School graduation Diploma (BAC Scientific) at Van Gogh High School in Ermont, France.