2.07.2011

Music: Abakus - How does it feel to be real

I was testing different workflows to get a decent depth of field with realistic chromatic abberation. The idea was to figure out what was the best between double/normal sized renders, aliased/anti-aliased zdepth and beauty passes, frischluft/zblur/variblur, etc...
I recommand this free macro for Fusion: DepthDefocus

The test was made with only 1 pass for the beauty, which explain some artifacts in the DOF. Splitting the render into different layers for foreground and background objects is obviously the best solution to get rid of those.